🎨 Client Frontend

Reactive UI built with Fusion, featuring a robust Hook system for customization, and full console/gamepad support.

📚

Hooks System

Event-driven customization for UI interactions.

🎨

GUI System

Slot factory and template-based UI building.

🎮

Input & Console

Mouse/touch and gamepad support with mode switching.

Key Features

Client-side capabilities

💡

Fusion Reactive UI

Reactive state management with automatic UI updates.

📚

Hook System

Customize behavior without modifying core code.

🎮

Console Support

Gamepad navigation with Combat/Inventory modes.

🔢

Context Binds

IllusionIAS contexts prevent bind conflicts.

🎨

GUI Skins

Multiple UI templates with the same logic.

👁

Drag & Drop

Intuitive item management with visual feedback.

Quick Links

Common tasks and references