🎨 Client Frontend
Reactive UI built with Fusion, featuring a robust Hook system for customization, and full console/gamepad support.
Hooks System
Event-driven customization for UI interactions.
→GUI System
Slot factory and template-based UI building.
→Input & Console
Mouse/touch and gamepad support with mode switching.
→Key Features
Client-side capabilities
Fusion Reactive UI
Reactive state management with automatic UI updates.
Hook System
Customize behavior without modifying core code.
Console Support
Gamepad navigation with Combat/Inventory modes.
Context Binds
IllusionIAS contexts prevent bind conflicts.
GUI Skins
Multiple UI templates with the same logic.
Drag & Drop
Intuitive item management with visual feedback.
Quick Links
Common tasks and references